Match Masters Game Modes: Know the Rules, Win More Matches

A strong booster helps in Match Masters, but it isn’t enough to win on its own. Every game mode plays by different rules, and when you know them, you can judge which booster, perk, and move gives you an advantage in that match and which one works against you. That’s why learning the Match Masters game modes is just as important as making the right move on the board.
Check when each Trophy Road studio unlocks and at which league Daily Mode and Change Mode become available. Explore the full lists of Daily Modes and modifiers, along with event formats like Party, Showdown, and Match Rumble. Along the way, you’ll find booster and perk tips for the studios and key modes, plus 10 strategy tips to win more matches.
Even if you know which mode you want to play, understanding each booster’s strength makes it much easier to choose the right combination. For the latest power rankings of all Diamond, Legendary, and SE boosters, check out our Match Masters Booster Tier List.
Match Masters Game Modes: How They Work
Every studio you unlock along the Trophy Road introduces its own scoring quirk โ a color that suddenly matters more, a piece type that behaves differently, or a target that has nothing to do with color at all. A booster that dominates in one studio can sit completely idle in another. That’s why the sections below break down each studio’s core mechanic one by one before moving into booster and perk strategy.
Your booster bar normally charges when you match blue pieces, but some game modes provide additional ways to gain energy. For example, reaching the bottom row with a treasure chest in Plunder Pirates charges your booster bar with extra energy. Certain special pieces and game mechanics can also help you build your booster faster. Understanding how your booster is charged in each mode helps you plan your turns and know when you can activate it again.
Match Masters Game Modes: How to Unlock Each Studio
The Trophy Road is the main progression track in Match Masters. As you win PvP matches, you earn trophies that push you forward along this milestone path. Accumulating trophies progressively unlocks new game studios, unique board mechanics, free rewards like Match Masters sticker packs to complete your seasonal albums, and competitive leagues.
New studios unlock step by step, starting at 200 trophies with Jungle Jam up to Multiplier Mushrooms at 3,500 trophies. These stages help you become familiar with diverse board dynamics before entering higher-level competition.
Reaching 4,000 trophies is a major milestone in Match Masters. At this level, Master League begins and Daily Mode becomes available. In the current system, multiple PvP Daily Modes also unlock at this trophy threshold.
Beyond Master League lie Grand Master and Supreme Master. Once you reach Legends League at 30,000 trophies, the Change Mode feature unlocks, allowing you to switch between the available Daily Mode options.
Other formats have their own unlocks: Tournaments at 1,500 trophies, Adventure Mode and Perfect Heist in the Master League, Score Rally in Grand Master, Match Rumble in Supreme Master, Showdown, Knockout, Booster Clash, and Speed Solo in the Legends League, and Party in Supreme Legends. Each one is explained in the events section below.
Master League
Unlocks Daily Mode: Grants daily access to rotating competitive PvP modes and unique studio rules.
Legends League
Unlocks Change Mode: Gives you the tactical freedom to swap between active Daily Mode options.
| Trophies | Studio Unlocked | Core Mechanic |
|---|---|---|
| 200 Trophies | Jungle Jam | Green leaves are worth 3 points each. |
| 400 Trophies | Dustville Duel | Match special Bandit pieces to activate them. |
| 700 Trophies | Funky Tiles | Matching Funky pieces clears pieces around them horizontally and vertically. |
| 1,000 Trophies | Plunder Pirates | Drop treasure chests to the bottom row to charge your booster bar. |
| 1,300 Trophies | Bombs Away | Fresh bombs drop whenever the board is refreshed. |
| 1,600 Trophies | Candy World | Jelly Bean pieces can match with both red and blue pieces. |
| 2,000 Trophies | Gem Grab | Each crystal cleared makes the next crystal worth more points. |
| 2,500 Trophies | Hot Color | Once matched, a different color becomes the Hot Color. |
| 3,000 Trophies | Color Crystals | Crystals clear all pieces of the same color across the board. |
| 3,500 Trophies | Multiplier Mushrooms | Matching colored mushrooms increases the score multiplier. |
Match Masters Trophy Road Studios (0โ3,500 Trophies)
The studios unlocked along the Trophy Road establish the foundation for understanding special piece dynamics and board mechanics:
Jungle Jam (200 Trophies)
Jungle Jam is the first special studio unlocked on the Trophy Road. In this studio, the green leaves on the board are worth 3 points each. Instead of simply settling for standard matches, try to collect multiple green leaves in the same move or through chain reactions whenever possible to increase your score.
Strategy & Selection Tip: Crazy Clovers doesn’t create new +3 leaves: its clovers only turn other pieces green. Still, more green pieces around the leaves make it easier to catch several of them in one big green match.
Dustville Duel (400 Trophies)
In Dustville Duel, matching Bandit pieces, or hitting them with a perk such as Hammer or Remove Cross, triggers a Bounty that clears random pieces across the board. This blast helps clear extra pieces for big points and can quickly charge your booster if your color pieces are caught in the blast.
Strategy & Selection Tip: Pairing Bandit activations with the Energy Boost perk turns every cleared piece into energy, allowing you to charge your booster in a single turn. Mini Cleo can also copy a Bandit piece, putting more Bandits on the board for you to trigger.
Funky Tiles (700 Trophies)
In this disco-themed mode, matching Funky pieces also clears the pieces around them. The blast clears the neighboring pieces horizontally and vertically, but not diagonally, so new pieces drop in and can start chain reactions.
Strategy & Selection Tip: Making efficient use of the Funky piece’s blast area is key. Perks like the Hammer, which provide direct targeting, can also help activate a Funky piece that is blocked or difficult to reach.
Plunder Pirates (1,000 Trophies)
In Plunder Pirates, you must guide treasure chests down to the bottom row. When a chest reaches the bottom, your booster bar increases by 5 points in PvP matches and by 3 points in Solo modes. Only a few chests are on the board at a time, and when one reaches the bottom, a new chest usually drops in from the top, though not every time.
Strategy & Selection Tip: When ending your turn, try not to leave a chest sitting on the row right above the bottom where your opponent can easily claim it. Dropping a chest on your own turn earns you vital energy while denying your opponent the same opportunity. For perk selection, Remove Cross can drop chests to the bottom in a single action to rapidly charge your booster: chests can’t be destroyed, so when it clears the chest’s column, the chest falls straight down. Balloon Blast can help too: it releases a few balloons from the bottom of the board, and each one clears every piece in its column as it floats up. If a chest is in that column, it falls straight to the bottom. The columns are random, though, so the balloons won’t always reach a chest.
Bombs Away (1,300 Trophies)
In Bombs Away, fresh bombs drop onto the board whenever the grid is refreshed. Tracking bomb placements and calculating potential chain reactions is essential for putting up high scores in this mode.
Strategy & Selection Tip: Pay attention to the number and placement of bombs, aiming to trigger as many secondary chain explosions as possible from a single move. Alongside wide-clearing boosters, perks like Hammer and Remove Cross can create stronger scoring opportunities when used in precise positions next to clustered bombs.
Candy World (1,600 Trophies)
This candy-themed studio adds Jelly Beans: blue-and-red striped pieces that, just as their colors suggest, match with both blue and red pieces. When you match one with blue pieces, it counts as blue and charges your booster. Your opponent can match one with red pieces to charge theirs.
Strategy & Selection Tip: Use Jelly Beans to complete blue matches, and don’t leave one where your opponent can easily match it with red.
Gem Grab (2,000 Trophies)
In Gem Grab, purple crystals with point badges (for example +6) appear among the normal pieces. They match only with purple pieces and other crystals, and breaking one with a perk like Hammer still gives you its points. Every crystal cleared makes the next one that drops in worth more, while crystals already on the board keep their number. Values start small but can climb as high as +50 in long matches between strong boosters.
Both players share the counter, so don’t leave a high-value crystal for your opponent: keep a Hammer ready to take it first.
Strategy & Selection Tip: Choose perks and boosters that copy crystals, because copies keep the same number. The Mini Cleo perk lets you pick your highest-value crystal directly; with Cleo Cadabra, swap a Scarab with an adjacent high-value crystal to scatter copies across the board.
Hot Color (2,500 Trophies)
In Hot Color, one designated Hot Color awards higher points than the others. When you match this color, the active Hot Color shifts to a different color. Because of this, checking which color is currently valuable before making your move is essential.
Strategy & Selection Tip: Boosters that change colors or create multiple pieces of the same color can help you take advantage of the Hot Color. However, your primary focus should always be evaluating the active color alongside its distribution on the board.
Color Crystals (3,000 Trophies)
Color Crystals features special colored crystals. When you match a crystal with its own color, it clears all other pieces of that color across the entire board. The position of the crystal and the number of matching pieces on the board dictate the value of the move.
Strategy & Selection Tip: Matching a crystal with its own color is the usual way to trigger it, but Hammer and Remove Cross can activate it too. Save them for when you can’t match the crystal and its color has plenty of pieces on the board.
Multiplier Mushrooms (3,500 Trophies)
In Multiplier Mushrooms, matching colored mushrooms increases your score multiplier. As the multiplier climbs, the value of your subsequent high-scoring moves rises significantly. Therefore, a mushroom match is worth more than its immediate points: it multiplies the score of your future moves.
Strategy & Selection Tip: Options like Mini Cleo that generate extra special pieces can spawn additional mushrooms on suitable boards. Boosters like Brocco Boogie, which clear specific colors from the board, become exceptionally effective once your multiplier is raised.
Match Masters League System & Progression (4,000+ Trophies)
At 4,000 trophies, the Master League begins and the seasonal leagues take over. There are six leagues, from Master to Ultimate Legends, and each one has 10 ranks. Reach Rank 10 before the season ends, and you move up one league when the next season starts.
Our Match Masters trophies and leagues guide lists the trophies each league needs and explains demotion, the SAFE icon and Season End Rewards.
Match Masters Daily Mode: Rules and Rotation System
Daily Mode is a rotating daily game mode system that introduces rules and mechanics different from classic Match Masters play. You will encounter different combinations of rules and modifiers each day. A single Daily Mode match can have up to three modifiers at the same time, as the official Match Masters list of Daily Modes also notes.

Daily Mode unlocks once you reach Master League. Change Mode becomes available once you reach Legends League, allowing you to swap between multiple Daily Mode choices. With an active Match Masters Premium Pass, the Legends League also opens extra Daily Modes that only Pass holders can play.
Daily Mode matches still give trophies and event points, just like regular matches. Booster activation costs can differ from mode to mode, so tap the i button next to the mode logo to read the rules before you pick a booster. Some main events are built around Daily Mode too: in Space Chase, your rocket moves one step forward for every Daily Mode win in a row, and a loss sends you back to the last checkpoint.
Match Masters Daily Mode List (All 46 Modes)
The directory below contains all 46 modes currently featured in the Daily Mode rotation and their core mechanics. Because Match Masters receives continuous balance updates, mode availability and rules can adjust over time.
5 Colors
Only five different colors appear on the board. Having fewer colors can increase the number of matching and special-piece creation opportunities.
Anti Gravity
Gravity works in reverse in this mode; pieces move upward from the bottom of the board. This means you need to calculate chain reactions and piece movements in reverse compared to normal gameplay.
Arcade Man
Every match explodes the whole row or column it is made in. This can give you the opportunity to clear a large area with a single move.
Best Turn Wins
Instead of your total score, only your highest-scoring turn counts at the end of the match. For this reason, it is more valuable to plan your booster and special-piece usage around creating the strongest possible single turn.
Blow ‘Em Up
The special pieces you create explode automatically without waiting on the board. Therefore, creating special pieces can help you trigger reactions one after another in a short period of time.
Bombs Away (Daily Mode)
This is the Daily Mode version of the Bombs Away mechanic found on the Trophy Road. Your strategy should adapt to the rules created by the bombs and the active modifiers working together.
Bullseye Bash
A Bullseye target is added to the board and its point value increases after every move. Instead of collecting the target immediately, it can sometimes be more profitable to wait until its value rises and then take it with an effective move.
Candy World (Daily Mode)
Jelly Beans match with both red and blue pieces. Matched with blue, they charge your booster, and your opponent can match them with red to charge theirs.
Color Climb
Two specific colors increase your score multiplier. So keep an eye on these two colors as well as the normal score, because matching them raises your multiplier.
Color Crush
Every match explodes all other pieces of the same color on the board. Red and blue energy pieces are excluded from this rule.
Color Crystals (Daily Mode)
When colored crystals are matched with their own color, they destroy pieces of the same color. This can create opportunities for large-area chain reactions.
Column Mania
Every match increases the multiplier of the relevant column. This makes it worth tracking possible matches in columns that already have a high multiplier, since matching there can be more valuable than making an ordinary match elsewhere.
Crazy Columns
Each column has a different score value. As a result, the column where you make a match matters as much as the tiles you match.
Drillin’ Down
Matches also destroy all the pieces below them. This feature can be especially useful for clearing lower sections of the board.
Dustville Duel (Daily Mode)
Bandit pieces are activated by matching them with tiles of the same color on the board. Activated Bandit pieces randomly clear tiles from the board.
Energized
Two random colors charge your booster bar in this mode. When one of these selected colors is matched on the board, the energy-generating colors immediately change. Therefore, keeping track of the active colors shown in the indicator before every move is essential.
Extra Moves
Matching a piece on a tile marked XTRA grants an extra move. Turning these extra moves into a chain can help you create longer combos.
Fireworks Festival
When fireworks pieces are matched, they travel in different directions and clear the areas they hit. This means a single match can create unexpected chains.
Frozen Feud
You need to clear frozen pieces by matching them. Therefore, it is important to look for suitable matches in areas containing ice. Matches around the ice become especially important.
Funky Tiles (Daily Mode)
Matching Funky pieces also explodes their neighbors, creating additional clearing and chain-reaction opportunities.
Gem Grab (Daily Mode)
Purple hexagon crystals with point badges appear on the board, and each crystal cleared makes the next one worth more. Go for the highest-value crystals, copy them with Mini Cleo when you can, and avoid leaving them for your opponent.
Hot Color (Daily Mode)
When the high-scoring hot color is matched, the active color changes. You should check the current color shown in the indicator before every move.
Jungle Jam (Daily Mode)
Green leaves are worth 3 points. When green pieces create more matching opportunities, it is important to make the best possible use of these extra points.
Knockout (Daily Mode)
Your score deals damage to your opponent’s health bar. Therefore, producing as many points as possible in a single move is important.
Laser Matches
Matches clear pieces along the path with a laser effect and can continue until reaching another piece of the same color. This can create an opportunity to clear a large area with a single move.
Lights Up
Matches made in a special column increase the score multiplier, and this column changes every move or turn. It is important to check where the active column is before making a move.
Match & Hatch
In Match & Hatch, every extra move you earn creates a random special piece on the board. These pieces are not limited to standard board pieces; booster pieces and other special board pieces can also be created.
Therefore, chaining extra moves together can give you more than just additional turns. It can also create powerful special pieces on the board.
Mighty Mushrooms
Mushrooms of different colors provide different multiplier values. Tracking mushrooms that offer higher values can give you an opportunity to increase your score.
Moves Extravaganza
Matching a piece on a tile marked XTRA grants an extra move. Chaining these extra moves can help create longer combos and give you more opportunities to generate special pieces on the board.
Moves Multiplier
The score multiplier increases with every move and resets at the end of the round in multi-round matches. Saving large explosions for higher multiplier levels can produce more points.
Multiplier Madness
Matching purple pieces increases your score multiplier. These pieces therefore become one of the main targets for building a high multiplier.
Multiplier Mushrooms (Daily Mode)
Collecting colored mushrooms increases the score multiplier. Keep an eye on mushroom opportunities that can create a higher multiplier.
Mutation Lab (Daily Mode)
Mutations change the rules of the match. Always check what the active mutations do before starting the match.
Party (Daily Mode)
Party puts several players into one fast-paced ranked match. Everyone who finishes in the green zone (the top 50%) keeps their booster, and trophies are won or lost based on your final place. Party pays no coins but gives more trophies (the amounts can change from day to day), and only 1st place gets 3 stars. It unlocks in Supreme Legends and Ultimate Legends.
Plunder Pirates (Daily Mode)
Bring treasure chests down to the bottom row to charge your booster bar. Since you can gain 5 energy in PvP and 3 in Solo, preventing your opponent from taking a chest is an important strategic advantage.
Rainbow
Different colors have different point values. So you’ll want to track which color currently provides the highest value.
Rounds Multiplier
The score multiplier increases as the rounds progress. Combining large scoring moves with higher-multiplier rounds can be more effective.
Score Market
The longer a color remains unmatched, the higher its point value becomes. That’s why it pays to time your matches to the colors whose values have climbed the most.
Showdown (Daily Mode)
In Showdown, two players play independently on the same starting board. Your opponent’s moves do not affect your board; the objective is to achieve a higher score within the same amount of time.
Square Match
Matching four pieces in a 2×2 square gives you an extra move and a unique special piece: a piece marked with a crosshair that clears random pieces when you activate it. Look for 2×2 shapes before straight matches in this mode.
Super Sized
A larger-than-normal game board is used. The larger area offers more matching opportunities, but it can also make the board harder to track.
The Floor Is Lava
Matching twice in the same column causes that column to disappear. Therefore, it is important to keep track of which columns you have matched in.
Vegas Views
Moves made in highlighted areas score 3x points. Combining large combos with these areas can therefore create opportunities for very high scores.
Vertical Rush
Vertical matches increase your score multiplier, while horizontal matches reset it. Therefore, at high multiplier levels, you should focus on vertical matches whenever possible.
Win by Rounds
Each round is evaluated separately, and the player who wins more rounds wins the match. Once you have secured enough of a lead to win a round, it can make sense to save unnecessary booster spending for later rounds.
Zany Zappers
Each match with a Zapper lowers its counter. When the counter reaches zero, the Zapper fires and clears pieces horizontally and vertically.
Match Masters Modifiers: How Rule Changers Work
A modifier is a rule changer that alters the basic rules of your match or adds an additional gameplay rule. Besides Daily Mode, modifiers also appear in tournaments and other events.
A match can have up to three modifiers at the same time. Therefore, it is not enough to look only at the name of the game mode; you should also check the active modifiers before the match starts.
Match Masters Modifier List (All 31 Modifiers)
4 Rounds
The match consists of four rounds instead of the standard format.
5 Rounds
The match consists of five rounds, requiring a longer-term game plan and booster management.
5 Colors
Only five colors appear on the board. Having fewer colors can make matching and special-piece creation easier.
7 Colors
White pieces are added to the board, increasing the total number of colors to seven. This can make it harder to find suitable matches.
Anti Gravity
Pieces move from the bottom toward the top, so your board-reading direction is reversed.
Any Move
You can swap two pieces without being required to create a match, allowing you to prepare the board for the combination you want.
Blow ‘Em Up
Created special pieces explode automatically without waiting on the board.
Boosted
Each booster activation costs one less star than normal. This allows you to use your booster at a lower cost.
Color Crystals
When crystals are matched with their own colors, they clear pieces of that color.
Gimme Greens
Green pieces are worth 5 points. This rule should not be confused with the 3-point green leaf mechanic in Jungle Jam.
Knockout
Your score deals damage to your opponent’s health bar.
Lightning Strike
Every special match creates a Lightning piece.
Limited Activations
Booster usage is limited to two activations per round. Therefore, booster usage needs to be planned in advance.
Monkey Joojoo’s Skulls
Skulls move across the board and clear the pieces they come into contact with.
Mushrooms
Matching colored mushrooms increases the score multiplier.
Perk Reload
Perks you have used become available again at the beginning of the next round.
Rainbow
Each color has a different point value.
Rainbow Energy
Different colors charge the booster bar by different amounts; red and blue pieces are excluded from this rule.
Ramp Up
Each time you use your booster, the energy required for the next activation increases.
Red Alert
Matching red pieces charges your opponent’s booster bar, so every red match you make can give your opponent an advantage.
Shared Energy
Red and blue pieces charge your booster bar, allowing energy to build up faster.
Special O Rama
Every match creates a special piece, making ordinary matches much more valuable than in standard gameplay.
Sprint
Three rounds are played, with two turns in each round. Therefore, every move must be used carefully.
Square Match
Matching four pieces in a 2×2 square creates an extra move and a special crosshair piece that clears random pieces when activated.
Super Sized
A larger game board than the standard layout is used.
Super Sprint
Two rounds are played with two turns in each round. In addition, boosters cost half the usual energy.
Triple Sprint
Two rounds are played, with three moves available in each round.
Tricky Triples
This is a short format with three rounds and three moves per round.
Vinnie Valentine’s Hearts
Matching colored hearts gives you the opportunity to clear other pieces of the same color.
Yummy Yellows
Only yellow pieces score points. As a result, other colors are mainly used to prepare the board and create space for yellow matches.
Zany Zappers
When Zapper counters reach zero, an electric attack is triggered that clears horizontal and vertical lines.
Game Mode vs. Modifier: Key Differences Explained
In the simplest terms, the game mode determines the core gameplay rule of the match. A modifier is an additional rule added to that gameplay or a rule that changes an existing mechanic. Modifiers can be used in Daily Mode, tournaments, and different events.
Some names appear in both lists, such as Anti Gravity, Rainbow, Square Match, Super Sized, and Zany Zappers. The core rule is the same, but as a Daily Mode it shapes the whole match, while as a modifier it is added on top of another mode and can be combined with other modifiers. That’s why this guide labels them separately as Daily Mode or modifier.
Therefore, the same game mode may require a different strategy depending on the modifier combination. Before the match starts, checking the active modifiers in the information area on the game screen makes it easier to decide which booster and perk are the best fit.
Special Events and Game Formats in Match Masters
In addition to Daily Mode and Trophy Road studios, Match Masters also offers events and special game formats with different rules. These features can be updated from time to time, so check the event’s i button for the current rules. Here is when each format unlocks and how it works.
Play Mode
Play Mode is the classic way to play Match Masters. You enter normal matches and compete in the studios you unlock as you progress. Daily Mode is a separate daily gameplay option.
Knockout
In Knockout, the points you score deal damage to your opponent’s health bar. The first player to reduce the opponent’s health to zero wins. You play one move at a time, and the bubble above the timer shows how many moves you have left before it’s your opponent’s turn, so producing as much score as possible in a single move is important. Knockout unlocks in the Legends League.
Party
Party โ sometimes labeled Rumble Party โ is a fast-paced multiplayer format where special rules, modifiers, and multiplayer dynamics shake up the standard match-3 flow. It isn’t tied to one single slot: it can show up as a Daily Mode option on a given day, or run on its own as a limited-time special event. Either way, the core rule stays the same โ finish in the green zone (the top 50%) to keep your booster, and remember the timer keeps running during animations, so fast decisions matter. Party unlocks in Supreme Legends and Ultimate Legends, pays no coins but more trophies, and only 1st place gets 3 stars.
Showdown
In Showdown, two players play independently on the same starting board. Your opponent’s moves do not affect your board; the goal is to achieve a higher score within the same amount of time. The timer doesn’t stop for matches or booster activations. Showdown unlocks in the Legends League.
Match Rumble
In Match Rumble, multiple players compete at the same time. At the end of each round, you are eliminated if you fall into the red zone, while you continue if you remain in the green zone. The timer never stops, not even for booster activations and animations, and once it reaches zero you can’t activate your booster anymore. The top 3 players get the prize for their place and keep their boosters. You also earn stars for each round you survive. Rumble events unlock in the Supreme Master League.
Solo Events: Score Rally, Perfect Heist, and More
Solo events are in the Events tab. You play alone against score targets instead of an opponent, and each Solo is paired with a game mode, such as Score Rally โ Blow ‘Em Up or Score Rally โ Funky Tiles. The mode rules above still apply, so the same booster and perk logic works here. Some boosters are rebalanced for Solos and work slightly differently. If a Solo target feels out of reach, read our tips for Solo challenges that feel impossible.

- Score Rally: Reach checkpoints within a set number of moves; each checkpoint refills your moves and pays a one-time prize. From Grand Master.
- Perfect Heist: Each safe is a score target. Crack all the safes within the move limit to win the prizes and keep your booster. From the Master League.
- Cosmic Rush: Your spaceship’s oxygen runs down over time, but there is no move limit. Matches of four or more pieces refill oxygen, and every planet you reach pays a prize and a Star. From Supreme Master.
- Speed Solo: A Solo with a much faster clock, so you plan your next move while animations play. From the Legends League.
- Mutation Lab: Mutations change the rules as you play. It also appears as a Rumble and a PvP mode, where each round brings a new mutation.
- Solo Quest: Chains several Solos with different modes and modifiers into one climb, with a grand prize at the top. From the Legends League.
Winning Solos also gives Solo album stickers. See our Match Masters stickers guide for how those albums work.
Tournaments
Tournaments are held with special rules, modifiers, and entry requirements. Once you enter a tournament, you continue with the same booster and perk selections, so you should choose them carefully before entering. Tournaments are split into blocks of 4: if you win, your next opponent is the winner of the other match in your block. Matches give stars and trophies unless the tournament is marked non-ranked. Tournaments unlock at 1,500 trophies.
Booster Clash
Booster Clash is a special event where you can win your opponent’s booster. Players with the same booster tier are matched against each other. Trophies are not awarded during the event, and Booster Shield cannot be used. Booster Clash unlocks in the Legends League (30,000 trophies) and is available only on Saturdays.
Adventure Mode
Adventure Mode is a solo format where you progress by winning matches across different stages. You have a limited number of lives, and losing a match costs you a life and your booster. The goal is to reach the end of the path for the grand prize, and each adventure has its own sticker album. Adventure Mode unlocks in the Master League.
Private Events
Private Events allow you to create custom matches with friends or fellow Match Masters team members and invite players through an invitation link or game code. In the current system, you can create private Tournament, Booster Clash, and Match Rumble events. Private Events don’t give stars.
Note: Match Masters live streams sometimes feature Private Events. You can play in these events while they are live.
Booster and Perk Tips for Different Game Modes
In Match Masters, there is no single โbest boosterโ that wins every match. A better approach is to choose a booster and perk combination that fits the rules of the current mode and active modifiers.
When Should You Use Energy Boost?
Energy Boost can be useful when you want to activate your booster faster. However, it is better to choose the perk according to the game mode and the opportunities available on the board. In game modes such as Dustville Duel, Funky Tiles, and Bombs Away, where a single match can clear many pieces from the board, it can provide an early advantage.
For a detailed look at which perk can provide the highest value on different boards, check out our Best Match Masters Perks guide.
When Does Hammer Provide an Advantage?
Hammer lets you directly target a single piece on the board, making it especially useful when one specific piece needs to be cleared or activated. For example, if only one piece stands between a treasure chest and the bottom row, Hammer can remove it so the chest drops all the way down. It can also be used to activate bombs or special pieces such as Bandit pieces, Funky pieces, and crystals when you cannot trigger them with a normal match. This makes Hammer a versatile perk whenever one specific piece is preventing you from making the move you want.
Which Modes Benefit from Remove Cross?
Remove Cross clears the row and column containing the selected piece. It can be especially effective when you need to bring down a chest (chests can’t be destroyed, so they fall to the bottom) or reach a difficult target.
When Should You Use Detonator?
Detonator is an option focused on triggering special pieces on the board at the same time. Its value increases when many special pieces have accumulated, but its advantage decreases under rules where special pieces already explode automatically.
Why Is Mini Cleo Strong in Some Modes?
Mini Cleo causes new pieces of the same type as the selected piece to appear on the board. This makes it useful on boards where special pieces such as mushrooms or crystals are valuable.
Which Boosters Make More Sense in Certain Modes?
The following recommendations are practical approaches that match booster abilities with the mechanics of specific modes:
Jungle Jam: Crazy Clovers turns other pieces green but doesn’t add new +3 leaves. The extra green pieces make it easier to match the leaves already on the board in bigger green matches.
Gem Grab: Piece-copying options work best here, because copies keep the crystal’s number. The Mini Cleo perk lets you pick a high-value crystal directly, while Cleo Cadabra’s Scarabs land on random tiles: if a Scarab lands next to a high-value crystal, swap the two to scatter copies of that crystal across the board.
Hot Color: Boosters that change colors or flood the board with a single color help you capitalize whenever the high-scoring Hot Color shifts to a new color.
Multiplier Mushrooms / Mighty Mushrooms: Options such as Cleo Cadabra and Mini Cleo that can synergize with mushrooms can create more multiplier opportunities on suitable boards. Boosters such as Brocco Boogie, which clear specific colors, can also be useful at high multiplier levels.
Bombs Away: Boosters with large-area clearing effects can be considered for creating chain explosions together with bombs. The goal is to maximize the chain that follows the explosion, rather than just to trigger the bomb.
Best Turn Wins: Using boosters with the potential to produce a high score within a single turn at the right moment can be more valuable than using options with more consistent but lower burst potential.
5 Colors: Since the number of colors is reduced, special-piece creation opportunities may increase. Boosters that clear large areas and extend combos can therefore provide an advantage.
Match Masters Special Pieces and Combo Rules
No matter which mode you play, special pieces used at the right time are at the core of high scores and comebacks:
Created by matching 4 pieces of the same color in a straight line. When activated, it clears the row or column it is in.
Created by combining 5 pieces in a T or L shape and clears the surrounding area.
Created with 5 in a straight line. Strikes and randomly eliminates multiple pieces.
Combining four pieces in a 2×2 square gives you an extra move and a special crosshair piece that clears random pieces when activated; this rule applies only when the Square Match mode or modifier is active.
Combining Special Pieces (Combo): Combining two special pieces next to each other creates a stronger effect than using them separately. A special-piece combination that works well with the mode’s rules can create major opportunities for high scores and powerful chain reactions.
Match Masters Strategy: 10 Tips to Win More Matches
1. Do Not Make the First Match You See
Playing quickly is one thing; tapping every match you see without thinking is another. Especially in Daily Mode, taking a few seconds to inspect the board can often give you an advantage by helping you avoid missing special pieces, targets, or extra-move opportunities.
2. Keep an Eye on Your Opponent’s Booster Bar
Especially under rules that allow your opponent to gain energy, do not focus only on your own booster bar. If your opponent is close to fully charging their booster, consider alternative moves instead of making matches that benefit them simply for short-term points.
3. Raise Your Multiplier First
In multiplier modes such as Multiplier Mushrooms and Vertical Rush, your multiplier multiplies every point you score. The earlier you raise it, the more your following moves are worth. In Vertical Rush, avoid horizontal matches once your multiplier is high, because they reset it.
4. Turn Extra-Move Opportunities into Chains
Matching 4 or 5 pieces gives you an extra move and creates a special piece, so make these matches your priority on the board. Special pieces score more than normal matches when you trigger them, and each 4- or 5-piece match you chain together gives you another move before your opponent’s turn. In Extra Moves and Moves Extravaganza, matching a piece on a tile marked XTRA also gives you an extra move.
5. Account for Animations in Timed Modes
In time-limited modes such as Party and Match Rumble, the timer can continue during booster and piece animations. When time is running out, making fast and clear moves can be safer than relying on long animations and complicated combos.
6. Do Not Use Your Booster the Moment It Is Ready
You do not have to use your booster as soon as it is charged. If the board doesn’t suit its ability yet, you can keep it for your next turn. Before you hold it, check the timer and your remaining moves, because most Match Masters matches give you only a few moves per turn.
7. Do Not Leave the Chest for Your Opponent in Plunder Pirates
If you cannot bring the chest down during your turn, try not to leave it in a position where your opponent can use the same opportunity to gain energy. Since the chest can provide an energy advantage in PvP, this small detail can affect the course of the match.
8. Be Careful Under the Red Alert Rule
When Red Alert is active, matching red pieces charges your opponent’s booster bar. Before you make a red match just for the points, consider how much closer it brings your opponent to their booster.
9. Read the Modifier Before the Match
Before the match starts, check the active modifiers in the information area on the game screen. This brief check can help you plan your strategy in advance for Limited Activations, Red Alert, or other special rules.
10. Track and Steal High-Value Crystals in Gem Grab
In Gem Grab, don’t just make any match: look for the highest-value crystals on the board first. If your opponent clears crystals early on, the next ones drop in worth more, which can work in your favor. Use tools like Hammer or Remove Cross to snipe isolated high-value crystals immediately. Most importantly: before ending your turn, ensure you do not leave an easy purple 3-match containing a high-value crystal for your opponent.
Match Masters Game Modes FAQ
How do Match Masters game modes unlock?
New studios unlock as you earn trophies along the Trophy Road. The first studio, Jungle Jam, unlocks at 200 trophies, while the final core studio, Multiplier Mushrooms, unlocks at 3,500 trophies. Daily Mode becomes active when you reach 4,000 trophies (Master League).
What is Match Masters Daily Mode?
Daily Mode consists of daily game options with different rules and mechanics from traditional Match Masters modes. Different board mechanics and modifier combinations can appear each day.
How many modifiers can be active in a Daily Mode match?
A single Daily Mode match can have up to 3 active modifiers at the same time.
What does Change Mode do and how do you unlock it?
Change Mode allows you to switch between the Daily Mode options available that day. It automatically unlocks when you reach Legends League at 30,000 trophies.
What is the difference between a game mode and a modifier?
The game mode determines the core mechanics and objective of the match. A modifier adds rules to that core gameplay, such as reducing the number of rounds or giving a bonus to a single color. Multiple modifiers can be active in a single game mode.
What is the best booster for each game mode?
There is no single best booster. For example, boosters that synergize with green pieces may be more suitable in Jungle Jam, while boosters that support mushroom generation or multiplier usage may be more effective in mushroom-focused modes.
Conclusion
The longer you play Match Masters, the clearer it becomes why game modes and their rules are so important. The studios unlocked through trophies help you develop your core gameplay skills, while Daily Mode and the Modifier system can add a different strategic layer every day.
Therefore, if you want to build a winning streak and activate your Match Masters On Fire Status, do not focus only on making fast matches. First look at which game mode you are playing, then check which modifiers are active, and finally consider which booster and perk combination works best with those rules.
Especially in modes such as Jungle Jam, Gem Grab, Hot Color, and Multiplier Mushrooms, correctly understanding a small rule detail can have a major impact on your score. Once you learn to read the logic of each mode, you can increase your chances of winning even when your opponent is using a stronger booster by combining better timing with the right strategy.













































































